VERSIONE ATTUALE: 3.3.2
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La modification Extended Era è la migliore tra quelle disponibili secondo me, almeno tra quelle che ho provato.
Sicuramente la più varia ed equilibrata. Tuttavia, non la ritengo abbastanza equilibrata per giocarci dei tornei online.
Per esempio gli Aragwaith sono troppo forti. Altre, tipo draghi e non morti, soprattutto nell'Extended Era sono troppo deboli.
Così ho fatto questa modification che mira ad equilibrare tutte le fazioni.
Per usare BEEM è necessario Wesnoth 1.6. Se lo provate mi farebbe piacere.
Inoltre ogni consiglio per bilanciare ulteriormente il gioco è ben accetto

La lista di modifiche è nel file "changelog" e quella dei credits nel file credits!
Grazie per l'aiuto ^_^
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AGGIORNAMENTO:
ULTIMA VERSIONE:
Scaricabile dal server ufficialeChangelog:
-Version 3.3.2 (23/05/2009)
- Fixed Saurians Frozen Soul and Ice Heart bug
- Fixed Woods Warrior Wood's Druid's name bug
- Modified Prime Material Beasts
-Wind Servant
-movement: 6 -> 7
-Version 3.3.1 (07/05/2009)
- Fixed Saurians Trainee advancement bug
- Modified Prime Material Beasts
-Wind Servant
-cost: 12 -> 11
-Version 3.3 (07/05/2009)
- Various tweaks and bug fixes
- New faction: Saurians
- Modified Saurians
-modified lizard movetype
-Saurian Warrior
-hitpoints: 50 -> 46
-spear attack: 9-4 -> 8-4
-Saurian Hero
-hitpoints: 70 -> 60
-spear attack: 11-4 -> 10-4
-Tarantula
-hitpoints: 27 -> 35
-Saurian Knife Thrower
-swamp defense: 70% -> 60%
-dagger attack: 5-3 -> 4-3
-Saurian Skulker
-cost: 50 -> 35
-experience: 35 -> 45
-movement: 6 -> 5
-swamp defense: 70% -> 60%
-cave defense: 70% -> 60%
-dagger attack: 8-3 -> 6-3
-Saurian Assassin
-cost: 34 -> 50
-hitpoints: 53 -> 51
-swamp defense: 70% -> 60%
-cave defense: 70% -> 60%
-dagger attack: 8-3 -> 6-3
-throwing knives: 7-5 -> 5-5
-Lizard Rider
-movement: 6 -> 7
-Lizard Master
-experience: 32 -> 70
-tail attack: 15-2 -> 12-2
-axe attack: 11-3 -> 8-3
-Saurian Mage
-cost: 16 ->18
-experience: 22 -> 35
-hitpoints: 31 -> 26
-Saurian Healer
-cost: 40 -> 37
-hitpoints: 38 -> 37
-experience: 32 -> 66
-Saurian Holy
-cost: 40 -> 58
-Saurian Soulmage
-cost: 40 -> 37
-hitpoints: 42 -> 39
-experience: 42 -> 62
-fire resistance: -10% -> -20%
-sand defense: 60% -> 50%
-coldest wave: 9-3 -> 8-3
-Saurian Shockfrost
-cost: 40 -> 54
-hitpoints: 53 -> 50
-experience: 70 -> 84
-fire resistance: -10% -> -20%
-sand defense: 60% -> 50%
-coldest wave: 10-4 -> 9-4
-Saurian Elementalist
-cost: 40 -> 37
-hitpoints: 45 -> 41
-experience: 35 -> 70
-fire resistance: 30% -> 20%
-cold resistance: 30% -> 20%
-Saurian Sage
-hitpoints: 34 -> 30
-experience: 32 -> 38
-Saurian Mystic
-cost: 40 -> 37
-Swamp Saurian
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70%
-axe attack: 6-2 -> 7-2
-Swamp Fighter
-cost: 30 -> 27
-hitpoints: 35 -> 36
-experience: 42 -> 49
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70
-Swamp Warrior
-cost: 60 -> 38
-deep water movement: 1 -> 2
-sand defense: 60% -> 50%
-swamp defense: 60% -> 70
-Swamp Guard
-cost: 30 -> 28
-experience: 42 -> 50
-deep water movement: 1 -> 4
-deep water defense: 60% -> 50%
-Swamp Margrave
-cost: 60 -> 40
-deep water movement: 1 -> 4
-deep water defense: 60% -> 50%
- Modified Undeads
-Zombie
-cost: 7 -> 8
- Modified Anakes
-Damned
-hitpoints: 36 -> 37
-Heterodox
-hitpoints: 36 -> 37
- Modified Clockwork Dwarves
-Wooden Bird
-hitpoints: 34 -> 33
-blade resistance: 40% -> 30%
-pierce resistance: 60% -> 50%
-shallow water defense: 40% -> 50%
-deep water defense: 40% -> 50%
-Steel Eagle
-blade resistance: 40% -> 30%
-pierce resistance: 60% -> 50%
-shallow water defense: 40% -> 50%
-deep water defense: 40% -> 50%
- Modified Lavinians
-Auxiliary
-hitpoints: 28 -> 26
- Modified Kalifa
-Karadis
-cavalry sword attack: 4-2 -> 4-3
-Mamluk
-hitpoints: 39 -> 43
-cavalry sword attack: 6-2 -> 5-3
-Ghulam al Rami
-hitpoints: 45 -> 46
-pierce resistance: 20% -> 10%
- Modified Dwarves
-Gyrocopter
-blade resistance: -10% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 20% -> 30%
-Steamcopter
-blade resistance: -10% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 20% -> 30%
- Modified Loyalists
-White Mage
-experience: 89 -> 84
-Version 3.2.1 (17/04/2009)
- Fixed Seamen (Balanced Guilds Era (beta)) recruitment bug
-Version 3.2 (15/04/2009)
- New Era: Balanced Guilds Era (beta)
- Various tweaks and bug fixes
- Fixed Falcon and Elder Falcon movements
- New Kalifa graphics
- Modified Wood Warriors
-Wood's Druid
-alignment: chaotic -> neutral
-Legendary Sorcerer
-alignment: chaotic -> neutral
- Modified Anakes
-Heterodox
-cost: 18 -> 17
-hitpoints: 37 -> 36
-Leech Rider
-hitpoints: 41 -> 42
-Leech Knoght
-hitpoints: 57 -> 59
-Leech Dragoon
-hitpoints: 74 -> 75
- Modified Clockwork Dwarves
-Wooden Bird
-cost: 16 -> 17
-fire resistance: 0% -> -20%
-impact resistance: 0% -> -10%
-Steel Eagle
-cost: 20 -> 36
-hitpoints: 40 -> 44
-fire resistance: 0% -> -20%
-impact resistance: 0% -> -10%
- Modified Lavinians
-Auxiliary
-no more zoc
- Modified Kalifa
-Amir
-impact resistance: -10% -> 0%
-spear attack -> mace attack
-spear type attack: pierce -> impact
-mace attack: 10-2 -> 9-2
-Arif
-impact resistance: 0% -> 10%
-Immortal
-impact resistance: 10% -> 20%
-Mubarizan
-impact resistance: -10% -> 0%
-Ahadath
-hitpoints: 36 -> 35
-Version 3.1.2 (31/03/2009)
- Various tweaks
- Fixed Clockwork Dwarves Wooden Bird resistances
- Modified Wood Warriors
-Carnivore Plant
-hitpoints: 30 -> 28
-regeneration skill: 8hp/turn -> 4hp/turn
-Fatal Tangle
-hitpoints: 50 -> 46
-regeneration skill: 8hp/turn -> 4hp/turn
- Modified Elementals
-Small Air Elemental
-hitpoints: 19 -> 18
-shallow water movement: 1 -> 2
-deep water movement: 1 -> 2
-Air Elemental
-shallow water movement: 1 -> 2
-deep water movement: 1 -> 2
-Small Water Elemental
-ability: no more heals+4
-Water Elemental
-hitpoints: 45 -> 43
-Master of Balance
-hitpoints: 40 -> 37
-Random Evocation now costs 19 gold instead of 17 gold
- Modified Prime Material Beasts
-Animated Rock
-hitpoints: 30 -> 31
-Rock Golem
-hitpoints: 43 -> 45
-Rock Tital
-hitpoints: 43 -> 56
- Modified Minotaurs
-Behemoth
-hitpoints: 44 -> 42
-mountains defense: 60% -> 50%
-Ancient Behemoth
-hitpoints: 58 -> 56
-mountains defense: 60% -> 50%
- Modified Steppe Orcs
-Steppe Hunter
-hitpoints: 26 -> 25
-experience: 30 -> 28
-knife attack 3-2 -> 4-2
-Steppe Flanker
-hitpoints: 30 -> 28
-experience: 100 -> 94
-knife attack 5-2 -> 6-2
-Steppe Striker
-hitpoints: 30 -> 28
-experience: 100 -> 94
-knife attack 5-2 -> 6-2
-Version 3.1.1 (10/03/2009)
- Various tweaks and bug fixes
- Fixed Wood Warriors' Bigfoot bug
- Fixed Vampires' Plague bug
-Version 3.1 (08/03/2009)
- Various tweaks and bug fixes
- New factions: Minotaurs, Wood Warriors
- Modified Anakes
-Cursed can now be recruited
- Clockword Dwarves
-New unit: Wooden Bird
- Modified Minotaurs
-Overlord
-crossbow attack: 9-4 -> 8-3
-Savage
-hitpoints: 54 -> 50
-mace attack: 11-3 -> 10-3
-Keeneye
-cost: 30 -> 32
-Sharpeye
-cost: 42 -> 44
-Benemoth
-hitpoints: 45 -> 44
-ability divine health enhanced -> divine health
-Ancient Benemoth
-hitpoints: 60 -> 58
-Mystic
-hitpoints: 55 -> 49
-movement: 6 -> 5
-cost: 55 -> 46
-staff attack: 9-3 -> 8-3
-Warlock
-cost: 55 -> 46
-hitpoints: 50 -> 45
-aura blast attack: 12-3 -> 11-3
-Elder
-hitpoints: 65 -> 60
-aura blast attack: 15-3 -> 14-3
-Cutthroat
-cost: 23 -> 21
-Slayer
-kusarigama melee attack: 7-4 -> 6-4
-Executioner
-hitpoints: 62 -> 66
-kusarigama melee attack: 8-5 -> 7-4
-kusarigama ranged attack: 9-3 -> 11-2
-Boar Rider
-cost: 20 -> 23
-forest defense: 50% -> 40%
-Boar Knight
-cost: 42 -> 40
-trample attack: 13-2 -> 12-2
-forest defense: 50% -> 40%
-Cataphract
-cost: 60 -> 58
-movement: 7 -> 6
-forest defense: 50% -> 40%
-trample attack: 17-2 -> 16-2
- Modified Chaos
-Marauder
-cost: 40 -> 36
-Soulhunter
-cost: 100 -> 55
-Version 3.0.1 (30/01/2009)
- Various tweaks and bug fixes
- Modified Undead
-Dark Adept
-cost: 18 -> 17
-he doesn't have the shadow wave attack any more
- Modified Steppe Orcs
-Steppe Shieldbearer
-experience: 10 -> 11
-Steppe Rigid
-experience: 13 -> 18
-Steppe Stoic
-experience: 18 -> 26
- Modified Minotaurs
-Ancient Benemoth can't be a random leader any more
-Version 3.0 (18/01/2009)
- BEEM converted for Wesnoth 1.5.x
- Modified Dark Elves
-Noble
-has now Leadership
-Version 2.1.1 (15/01/2009)
- Various tweaks
- Fixed Chaos recruitment bug (Balanced Extended Era)
- Fixed Chaos Hell Crab movements bug
- Fixed PMBeasts Graphic bugs
-Version 2.1 (06/01/2009)
- New faction: Undead (Balanced for Tournaments Era and Balanced Advanced Era)
-Version 2.0.2 (21/12/2008)
- Various Tweaks
- Modified Anakes
-Damned
-hitpoints: 35 -> 36
-fire resistance: 0% -> 10%
-sand resistance: 20% -> 30%
-shallow water movement: 4 -> 3
-Daemon
-hitpoints: 47 -> 38
-fire resistance: 0% -> 10%
-Arch-daemon
-hitpoints: 57 -> 58
-fire resistance: 0% -> 10%
-Slaughterer
-fire resistance: 0% -> 10%
-sand resistance: 20% -> 30%
-shallow water movement: 4 -> 3
-Massacrer
-fire resistance: 0% -> 10%
-sand resistance: 20% -> 30%
-shallow water movement: 4 -> 3
-Heterodox
-new graphic
-modified resistances, defences, movement
-hitpoints: 36 -> 37
-Heretic
-new graphic
-modified resistances, defences, movement
-hitpoints: 50 -> 51
-cost: 38 -> 34
-fimbulwinter attack: 4-3 -> 5-2
-Apostate
-new graphic
-modified resistances, defences, movement
-hitpoints: 56 -> 60
-cost: 56 -> 57
-cursed battleaxe: 10-4 -> 12-3
-fimbulwinter: 8-3 -> 7-3
-Imp
-fire resistance: 0% -> 10%
-modified movements
-sword attack: 7-3 -> 6-3
-Stormbringer
-fire resistance: 0% -> 10%
-modified movements
-sword attack: 8-3 -> 7-3
-lightning attack: 11-2 -> 10-2
-Alastor
-cost: 58 -> 50
-fire resistance: 0% -> 10%
-pierce resistance: 0% -> -10%
-modified movements
-sword attack: 9-4 -> 8-4
-lightning attack: 11-3 -> 10-3
-Devil
-modified movements
-sword attack: 9-4 -> 8-4
-Fiend
-fire resistance: 10% -> 20%
-pierce resistance: 0% -> -10%
-Initiate
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Hierophant
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Dark Prophet
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Spellcaster
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Wizard
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Leech Rider
-arcane resistance: -30% -> -20%
-fire resistance: 0% -> 10%
-Leech Knight
-arcane resistance: -30% -> -20%
-fire resistance: 0% -> 10%
-Leech Dragoon
-arcane resistance: -30% -> -20%
-fire resistance: 0% -> 10%
-Sniper
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Sharp Eye
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
-Terrorbow
-fire resistance: 0% -> 10%
-shallow water movement: 4 -> 3
- Modified Elementals
-Small Air Elemental
-hitpoints: 20 -> 19
-regeneration skill: 8hp/turn -> 4hp/turn
-Air Elemental
-hitpoints: 28 -> 26
-regeneration skill: 8hp/turn -> 4hp/turn
-Version 2.0.1 (06/12/2008)
- New Earth Elemental (Elementals) graphic
- Various Tweaks
- Modified Anakes
-Heterodox
-experience: 42 -> 35
-arcane resistance: -40% -> -30%
-Heteric
-experience: 70 -> 63
-arcane resistance: -40% -> -30%
-Apostate
-arcane resistance: -40% -> -30%
- Modified Elementals
-Small Air Elemental
-small thunder attack: no more marksman
-Air Elemental
-small thunder attack: changed to thunder
-thunder attack: 8-3 -> 7-3
-Version 2.0 (17/11/2008)
- New Era: Balanced Advanced Era
- New faction: Elementals (Balanced Advanced Era)
- Various tweaks
- Modified (old) Elementals
-Changed name from "Elementals" to "Prime Material Beasts"
- Modified Vampires
-New unit: Terror Hulk
-Blood Hulk
-level: 2 -> 1
-hitpoints: 48 -> 40
-cost: 24 -> 20
-experience: 49 -> 35
-axe attack: 14-2 -> 10-2
-castle defense: 60% -> 50%
-Version 1.4.1 (01/11/2008)
- Various graphic tweaks
- Modified Lavinians
-Rorarius, Velite and Funditor can now be chosen as Leader
-Rorarius
-gladius attack: 11-3 -> 12-3
-Skirmisher
-blade resistance: 0% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 0% -> -10%
-Velite
-spear attack: 10-3 -> 9-3
-blade resistance: 0% -> 10%
-impact resistance: 0% -> -10%
-pierce resistance: 0% -> -10%
- Modified Minotaurs
-Roc can't be leader any more
-Centaur Knight
-hitpoints: 45 -> 46
-Forest Raider
-hitpoints: 45 -> 42
-blade resistance: 20% -> 10%
-impact resistance: 20% -> 0%
-sword attack: 9-4 -> 11-2
-Giant Eagle
-pierce resistance: -10% -> -20%
-Roc
-hitpoints: 50 -> 47
-pierce resistance: -10% -> -20%
-Shaman
-staff attack: 8-2 -> 7-2
-Mystic
-staff attack: 9-2 -> 8-2
-Warlock
-staff attack: 9-2 -> 8-2
-Elder
-staff attack: 10-2 -> 9-2
- Modified Vampires
-Noble
-hitpoints: 48 -> 47
-fangs attack: 6-2 -> 5-2
- Modified Calydonians
-Gymnet and Veteran Peltast can't be leader any more
-Hipparcos
-hitpoints: 53 -> 50
-xiphos attack: 12-3 -> 10-3
-Epihipparcos
-hitpoints: 70 -> 67
-xiphos attack: 15-3 -> 13-3
-Hippikon
-spear attack: 10-3 -> 9-3
-Heratoi
-hitpoints: 74 -> 72
-spear attack: 12-3 -> 11-3
- Clockwork Dwarves
-Modified clockworkfootBM, clockworkarmoredBM movements
- Modified Anakes
-Damned
-hitpoints: 34 -> 35
-experience: 34 -> 32
-Daemon
-hitpoints: 46 -> 47
-experience: 60 -> 59
-Arch Daemon
-hitpoints: 56 -> 57
-Slaughterer
-experience: 84 -> 59
-hitpoints: 57 -> 59
-Massacrer
-hitpoints: 70 -> 73
-Heterodox
-cost:18 -> 17
-Imp
-moviment: 5 -> 6
-Stormbringer
-moviment: 5 -> 6
-Alastor
-moviment: 5 -> 6
-Devil
-moviment: 5 -> 6
-Fiend
-moviment: 5 -> 6
-Initiate
-hitpoints: 27 -> 28
-experience: 39 -> 37
-Hierophant
-hitpoints: 37 -> 38
-Dark Prophet
-hitpoints: 51 -> 53
-Spellcaster
-hitpoints: 42 -> 43
-Wizard
-hitpoints: 59 -> 61
-Leech Rider
-hitpoints: 40 -> 41
-Leech Knight
-hitpoints: 56 -> 56
-experience: 28 -> 26
-Leech Dragoon
-hitpoints: 72 -> 74
-experience: 74 -> 70
-Sniper
-cost: 17 -> 16
-impact resistance: 0% -> -10%
-Sharp Eye
-impact resistance: 0% -> -10%
-Terrorbow
-impact resistance: 0% -> -10%
-Version 1.4 (21/10/2008)
- New Faction: Anakes (Balanced for Tournaments Era)
- Various graphic tweaks
- Modified Bats
-Blood Bat
-experience: 46 -> 39
-Version 1.3.2 (10/10/2008)
- Changed era name from "Balanced All Eras" to "Balanced for Tournaments Era"
- Fixed Thunderer (Dwarves) advancement bug
- Fixed Noble, Sire, Methusalem (Vampires) Plague bug
- Modified Armored Trait
- Various graphic tweaks
- Modified Undead
-Blood Bat
-advanceto: Twilight Bat -> Dread Bat
- Bats
-New unit: Dread Bat
-Dread Bat
-movement_type: fly -> smallfly
-cost: 33 -> 30
-hitpoints: 33 -> 32
-fangs attack: 6-4 -> 7-3
- Outlaws
-Ruffian
-cost: 6 -> 7
-hitpoints: 16 -> 17
- Calydonians
-Dardanian Warrior
-blade resistance: 0% -> -10%
-Hoplite
-xiphos attack: 8-3 -> 7-3
-Tassiarch
-xiphos attack: 10-3 -> 9-3
-Strategos
-xiphos attack: 11-4 -> 9-4
-Polemarch
-spear attack: 8-4 -> 7-4
-xiphos attack: 8-4 -> 7-4
-Diarch
-spear attack: 9-5 -> 8-5
-xiphos attack: 10-4 -> 9-4
-Peltast
-hitpoints: 29 -> 28
-Veteran Peltast
-hitpoints: 38 -> 37
-Thracian Peltast
-hitpoints: 47 -> 46
-Version 1.3.1 (27/09/2008)
- New Gyrocopter and Steamcopter (Dwarves) graphic
- Fixed Garloyle (Vampires) advancement bug
- Modified Chaos
-Dark Knight
-morning star attack: 17-2 -> 15-2
-Blood Knight
-experience: 77 -> 84
- morning star attack: 23-2 -> 22-2
- Modified Kalifa
-Amir
-cost: 18 -> 17
-long sword attack: no more marksman
-Arif
-hitpoints: 58 -> 56
-experience: 53 -> 60
-Immortal
-cost: 18 -> 48
-shield bash attack: 12-2 -> 16-1
-Mubarizan
-hitpoints: 53 -> 54
-spear attack: 14-2 -> 15-2
-long sword attack: no more marksman
-Rami al Nuri
-fire arrow attack: 8-4 -> 7-4
-composite bow attack: 6-5 -> 5-5
- Modified Steppe Orcs
-Steppe Spearhead
-flail attack: 10-2 -> 11-2
-Steppe Juggernaut
-moviment: 6 -> 5
-Steppe Vanguard
-battle axe attack: 10-3 -> 9-3
-Steppe Khan
-battle axe attack: 10-4 -> 9-4
-Steppe Savage
-frenzy attack: 6-5 -> 7-4
- castle defense: 60% -> 50%
- village defense: 60% -> 50%
- grassland defense: 50% -> 40%
- Modified Northerners
-Orcish Shaman
-curse attack: 7-2 -> 8-2
-Orcish Witch Doctor
-cost: 25 -> 28
-hitpoints: 36 -> 37
-staff attack: 6-2 -> 5-2
-Orcish Warlock
-cost: 25 -> 27
-hitpoints: 38 -> 39
- Modified Nagas
-Naga Hunter
-hitpoints: 30 -> 33
-bow attack: 7-2 -> 6-2
-Naga Assassin
-bow attack: 11-2 -> 10-2
- Modified Outlaws
-Rogue Mage
-cost: 17 -> 18
-missile attack type: cold -> fire
-Shadow Mage
-cost: 50 -> 38
-missile attack type: cold -> fire
-Shadow Lord
-cost: 88 -> 55
-missile attack type: cold -> fire
[...]